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Potsdam-based startup represented at Gamescom 2020 for the first time




Potsdam, August 25, 2020 ? Feelbelt GmbH, an expanding Potsdam-based startup in the field of haptic feedback, is represented as an official partner at Gamescom 2020 for the first time. The world\-\-s largest gaming event will take place from August 27 to 30, 2020, completely digital and free of charge for visitors. The organizers have developed an alternative concept, and the digital version of the fair promises to be an excellent platform for companies and products from the world of computer and video games.

Over the four days of the fair, everything revolves around gaming – with live shows, videos and news. Ideal for Feelbelt, for the start-up has great potential, especially in the gaming sector. The trade fair is intended to once again draw attention to the ongoing Indiegogo campaign. Feelbelt will go live daily during Gamescom and present its product to the public. The format will be similar to a press conference but will include product demos and interviews as well as answer the audience\-\-s questions. Topics include inclusion and tactical advantages in gaming. The company will announce the exact broadcast dates promptly via its social media channels.

The Feelbelt allows its users to feel the entire frequency spectrum. It is worn around the waist and transmits all audio frequencies from 1-20,000Hz directly to the skin, opening up a new dimension in the perception of multimedia content for gamers, music lovers and even hearing-impaired people. The patented technology uses ten pulse generators to create a complex feedback from all directions.

\”It is our vision to create a special entertainment factor. In the gaming sector, we offer extreme added value – both for professional gamers, for whom the Feelbelt offers a tactical advantage, and for hobby gamers, who experience their games even more realistically and intensively,\” says CEO and co-founder Benjamin Heese. \”In addition to the entertainment factor, we are creating an access to the immersion experience especially for people with hearing impairments and for deaf people, as for the first time all frequencies of the content are felt. Thus, they can also differentiate the emotional situation in gaming, film and music, which is a matter of course for us hearing people,\” explains Heese.





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