Vigilante win Epic Games, Unreal Grant for Model Library Creation
Picture Gallery, Telecommunication Thursday, 3. December 2020
? A library of more than 100 assets, which will be sufficient to cover a wide spectrum of scenarios for Sea, Air, and Land applications.
? A simple way to provide visual scenes of the simulation environment in UE renderer.
? HLA/DIS certified content on the marketplace
The provision of a free library of content on the Unreal Marketplace will enable start-up, smaller and enterprise users alike to leverage Unreal technology into their own solutions, and training systems. Vigilante and Epic would like to encourage the community to build up this library, providing a free resource and service for all users.
Vigilante proposed the creation of a plugin which would function as an intermediate between a Vigilante-created content library and any 3rd-party HLA/DIS provider, such as Epic Grant-recipient, coreDS Unreal. This plugin will be provided for free on the Unreal Marketplace, lowering the technological barrier for users of distributed simulations by being a plug-in which ?just works?, easing the integration process and allowing for significant reductions in implementation time.
Chris Torchia, CEO, Vigilante said, ?We believe the simulation and training industry is nearing a major revolution as market driven and technological forces point towards a new future for developing products and doing business in this sector and we now have an opportunity to lead the way by both incentivizing and directly assisting users who would like to adopt emerging technologies for their S&T or R&D platform.?
Seb Loze, Industry Manager, Simulations chez Epic Games, \”In the simulation context, content is king, lots of programmers and experts are starting to use Unreal Engine and sometimes are worried about starting from scratch. By providing this comprehensive and free library to use a spring-board, Vigilante is lowering the barrier and allowing users to focus on the semantics of their simulation applications rather than on creating true to life visual representation of their entities.\”
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