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Cloud Computing 2.0 Benefits for Gaming to Be Presented at Game Developers Conference

CAMBRIDGE, MA — (Marketwire) — 03/25/13 — , the infrastructure-as-a-service (IaaS) company that completely reengineered the delivery of cloud computing, today announced that Pete Johnson, senior director of platform evangelism at ProfitBricks, will present at the Game Developers Conference (GDC) on March 27 at 5 p.m. Johnson will discuss how ProfitBricks- Cloud Computing 2.0 solution empowers gaming companies to implement lower-cost, higher performing back-end infrastructures.

During “,” Johnson will reveal how gaming companies no longer have to take on horizontal scaling, which is often more programmatically intense or a waste of resources. ProfitBricks offers per minute billing and live, vertical scaling without requiring a reboot, allowing users to add more CPU and RAM to existing virtual machines as DAU rises and remove them when no longer needed.

Matching Your Costs to Your DAU: Thin Client Back-End Infrastructure Made Easy

March 27, 5 p.m. – 6 p.m.

Pete Johnson, cloud platform evangelist, ProfitBricks

Room 301, South Hall at the Moscone Center, San Francisco, Game Developers Conference

ProfitBricks — Cloud Computing 2.0 — is the cloud infrastructure-as-a-service (IaaS) company offering more speed and flexibility than any other cloud provider. Founded in 2010 by the previous co-founders of 1&1 AG, ProfitBricks has built the world-s first, true virtual datacenter, enabling users custom defined instances with live vertical scaling and class-leading double redundant cloud storage — all with simple and transparent minute-based billing. It also developed the first graphical Data Center Designer that makes the ProfitBricks Cloud Computing service the easiest to setup and maintain. CRN Magazine recently picked ProfitBricks as the “Coolest Startup” of 2012. Headquartered in Berlin, Germany and Boston, Mass., ProfitBricks can be found online at .

William Toll
ProfitBricks USA


Chuck Tanowitz or Ruth Bazinet
Fresh Ground, Inc.


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